![]() ![]() If you set this to None, Unity considers the brightest directional light in the Scene the sun. Unity uses this Light to simulate the effect of sun position and intensity on the Skybox and your Scene. Select a Light to use as the sun in your Scene. The default value is the built-in Default Skybox. Use this property to choose the Skybox you want to use for the Scene. Property:Ī Skybox is a Material that appears behind everything else in the Scene to simulate the sky or other distant background. The Environment section contains lighting-related settings and controls that apply to the environmental lighting in the current scene, such as the Skybox, diffuse lighting and reflections. The Environment tab is divided into two sections: More info See in Glossary that your Project uses. Unity lets you choose from pre-built render pipelines, or write your own. The contents depend on the render pipeline A series of operations that take the contents of a Scene, and displays them on a screen. The Environment tab contains settings related to environmental lighting effects for the current Scene. When enabled, Unity automatically calculates environment lighting using the SkyManager for all open scenes, if you haven’t generated precomputed lighting data. For example if the Light Probes are very close together. More info See in Glossary.Įnable to highlight tetrahedrons that Unity can’t use for indirect lighting. When enabled, Unity displays occlusion data for Light Probes if the Lighting Mode is set to Shadowmask A Texture that shares the same UV layout and resolution with its corresponding lightmap. This is a way to debug probe interpolation and placement problems. When enabled, Unity draws a line from the Light Probe used for the active selection to the positions on the tetrahedra used for interpolation. No Light Probes are visualized in the Scene view. Only Light Probes that affect the current selection are visualized in the Scene view.Īll Light Probes are visualized in the Scene view.Īll Light Probes are visualized in the Scene view, and the tetrahedrons that are used for interpolation of Light Probe data are also displayed. The default value is Only Probes Used By Selection. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary are visualized in the Scene view An interactive view into the world you are creating. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. Use this to filter which Light Probes Light probes store information about how light passes through space in your scene. This property is visible only when you use the GPU Progressive Lightmapper backend. Use this to change the GPU that Unity uses for precomputing lighting data. This section contains settings that help you debug your Scene. Use this section to view and edit the properties of the Lighting Settings Asset or LightingSettings object assigned to the current Scene. The Lighting Settings Asset assigned to the active Scene.Ĭlick this button to generate a new Lighting Settings Asset in your Project, and automatically assign the new Lighting Settings Asset to the active Scene. Use the controls in this section to assign a Lighting Settings Asset to the active Scene, or to create a new Lighting Settings Asset.
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